package org.hxzon.cyclone.collide.fine;

import org.hxzon.cyclone.Vector3;

//collide_fine.h
/**
 * The plane is not a primitive: it doesn't represent another
 * rigid body. It is used for contacts with the immovable
 * world geometry.
 */
public class CollisionPlane {
    /**
     * The plane normal
     */
    public Vector3 direction;

    /**
     * The distance of the plane from the origin.
     */
    public double offset;

}
